Blog Topics: Design Thinking & UX
Design Thinking Fundamentals
- What is Design Thinking? - Origins, d.school, IDEO
- The 5 stages explained - Empathize, Define, Ideate, Prototype, Test
- Why developers should learn design thinking - Better apps
- Design Thinking vs Agile - Complementary approaches
- Apple’s design philosophy - How Apple applies design thinking
- Design Thinking for solo developers - Scaled-down approach
- Common Design Thinking mistakes - Anti-patterns
- Design Thinking workshop format - Running your own
- Books every app developer should read - Don Norman, IDEO
- Design Thinking in 1 hour - Rapid problem solving
Empathize Phase
- User interviews for app developers - Questions to ask
- Observation techniques - Watching users in context
- Empathy mapping - Understanding user feelings
- Customer journey mapping - Touchpoints and pain points
- Survey design basics - Google Forms, Typeform tips
- Contextual inquiry - Research in the wild
- Diary studies for app research - Long-term insights
- Competitive user research - Learning from others’ users
- Recruiting interview participants - Finding the right users
- Synthesizing research findings - Patterns and insights
Define Phase
- Creating user personas - Data-driven characters
- Problem statements that work - POV format
- Jobs to be Done framework - User motivations
- “How Might We” questions - Reframing problems
- Prioritizing user needs - Impact vs effort
- Avoiding solution bias - Stay in problem space
- Stakeholder alignment - Getting buy-in
- Defining success metrics - Before you build
- Scope creep prevention - Staying focused
- From research to requirements - Bridging the gap
Ideate Phase
- Brainstorming techniques - Quantity over quality
- Crazy 8s method - Rapid sketching
- Mind mapping for apps - Visual ideation
- SCAMPER technique - Systematic creativity
- Worst possible idea - Reverse thinking
- Competitive analysis - Learning from others
- Feature prioritization: MoSCoW - Must, Should, Could, Won’t
- MVP definition - Minimum viable product
- Value proposition canvas - User-product fit
- Lean Canvas for apps - One-page business model
Prototype Phase
- Paper prototyping - Fastest feedback
- Low-fidelity wireframes - Structure first
- Figma basics for developers - Essential skills
- Interactive prototypes - Clickable mockups
- Prototyping navigation flows - User journeys
- Design systems basics - Components and tokens
- Prototyping with SwiftUI - Code as prototype
- Xcode Previews as prototypes - Rapid iteration
- Prototype fidelity levels - When to use each
- Collaborative prototyping - Team workflows
Test Phase
- Usability testing basics - Running your first test
- 5-user testing rule - Nielsen’s insight
- Think-aloud protocol - Hearing user thoughts
- Remote usability testing - Tools and tips
- Moderated vs unmoderated testing - Trade-offs
- Task-based testing - Measuring success
- A/B testing fundamentals - Data-driven decisions
- Analyzing test results - Finding patterns
- Iterating after testing - Closing the loop
- TestFlight as testing tool - Real-world feedback
Apple Human Interface Guidelines
- HIG overview for beginners - Where to start
- Apple’s design principles - Clarity, Deference, Depth
- iOS navigation patterns - Tabs, Navigation, Modals
- When to use which navigation - Decision guide
- Typography in iOS apps - SF Pro, Dynamic Type
- Color in iOS design - System colors, Dark Mode
- SF Symbols mastery - Icons done right
- Designing for accessibility - VoiceOver, Dynamic Type
- iPad design considerations - Beyond scaled iPhone
- visionOS design principles - Spatial computing
UI/UX Best Practices
- Mobile-first design - Constraints breed creativity
- Thumb-zone design - Reachability matters
- Loading states design - Perceived performance
- Empty states that delight - First-run experience
- Error message UX - Helpful, not frustrating
- Onboarding patterns - First impressions
- Settings screen design - Organize complexity
- Form design for mobile - Input optimization
- Gesture design - Swipes, long-press, pinch
- Microinteractions - Details that matter
Design to Development
- Developer-designer collaboration - Speaking same language
- Design handoff best practices - Specs that work
- Implementing designs in SwiftUI - Translating Figma
- Design tokens in code - Consistent styling
- Responsive design in iOS - Size classes, layouts
- Animation specifications - Timing, curves, intent
- Accessibility in implementation - Not an afterthought
- Design QA process - Pixel-perfect or good enough?
- Handling design changes - Iteration in code
- Design system in Swift - Components library
Design Case Studies
- Redesigning a todo app - Before and after
- Weather app UX teardown - What works, what doesn’t
- Onboarding flow analysis - Popular apps compared
- Settings screen patterns - iOS apps reviewed
- Navigation pattern analysis - Real-world examples
- Dark mode implementation study - Best practices
- Accessibility audit walkthrough - Real app analysis
- App Store screenshot design - What converts
- Icon design principles - Stand out in the grid
- App redesign project - Complete walkthrough
High-Traffic Design Searches
- “How to design an app without designer” - Solo dev guide
- “Figma vs Sketch for iOS” - Tool comparison
- “iOS app design templates” - Starting points
- “App design inspiration” - Where to look
- “User research on a budget” - Free methods
- “How to validate app idea” - Before building
- “App icon design tips” - Standing out
- “Screenshot design for App Store” - Conversion focus
- “Dark mode design guidelines” - iOS implementation
- “Accessibility checklist iOS” - Complete guide